Sunday, July 8, 2012

CS9401-GRAPHICS AND MULTIMEDIA-B.E -CSE-COMPUTER SCIENCE AND ENGINEERING SEVENTH-VII SEMESTER 2008 REGULATION ANNA UNIVERSITY SYLLABUS



CSE Computer Science And Engineering VII-Seventh Semester Syllabus 2008 Regulation Anna University


AIM:
·     Introduce students to various two and three dimensional primitives and concepts
·     Provide an opportunity for students to represent, design and implement two
dimensional and three dimensional objects
·     Introduce students to the different media used in multimedia systems.
·     Introduce students to the design issues related to multimedia systems.

OBJECTIVES:
·     Explain two and three dimensional concepts and their applications
·     Identify all techniques related to modern graphics programming concepts
·      Identify the media used in multimedia systems and to assess their relative advantages and disadvantages relative to both user and system points of view.
·     Explain the interaction problems introduced by multimedia (e.g., compression and
synchronization)

UNIT I           2D PRIMITIVES                                                                                         12
Output primitives Line, Circle and Ellipse drawing algorithms - Attributes of output primitives Two dimensional Geometric transformation - Two dimensional viewing Line, Polygon, Curve and Text clipping algorithms


UNIT II          3D CONCEPTS                                                                                         12
Parallel and Perspective projections - Three dimensional object representation Polygons, Curved lines, Splines, Quadric Surfaces,- Visualization of data sets - 3D transformations Viewing -Visible surface identification.

UNIT III         GRAPHICS PROGRAMMING                                                                   12
Color Models RGB, YIQ, CMY, HS  Animations General Computer Animation, Raster, Keyframe -  Graphics programming using OPENGL Basic graphics primitives Drawing three dimensional objects.

UNIT IV        MULTIMEDIA BASICS                                                                              12
Introduction and definitions – applications  elements - Compression –   Types of compressions - Lossless, Lossy Video compression Image Compression Audio compression - Data and file format.

UNIT V         MULTIMEDIA SYSTEMS                                                                          12
Multimedia Authoring Systems Hypermedi Design considerations User Interface Design Object Display and Play back issues- Hypermedia Messaging- Distributed Multimedia Systems Components multimedia Object Servers Managing Distributed Objects.



TEXT BOOKS:

L: 45, T: 15, TOTAL = 60 PERIODS


1.    Donald Hearn, M.Pauline Baker, Computer Graphics C Version, second edition, Pearson Education,2004
2.    Prabhat K Andleigh, Kiran Thakrar, Multimedia systems design, PHI, 2007.

REFERENCES
1.  F.S.Hill,    “Computer    Graphics    using    OPENGL”   ,    Second    edition,    Pearson
Education,2003.
2.  Ralf    Steinmetz    and     Klara,    Multimedia    Computing,    Communications    and
Applications, Pearson Education, 2004.


7/08/2012 01:53:00 AM

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